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refactorRelates to code refactoringRelates to code refactoring
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Currently the source code is broken into four modules: src/game_entities, src/gui, src/services, and src/scenes.
- Is it worth dividing each module into sub-modules. For example,
src/game_entities/contains 30 files! This could be organized into sub-modules such as characters, items, behaviors, etc. The items module would likely also have sub-modules (wearable, env, etc). - On a similar note, is it worth considering the MVC architecture to re-organize these modules?
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refactorRelates to code refactoringRelates to code refactoring