Releases: Zylann/godot_voxel
Godot 4.5.stable.custom_build [876b29033] + Voxel Tools 1.5
This is a custom Godot build from the 4.5 branch including the voxel module.
"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now, or use the extension version.
For more info about getting builds, see Documentation
For a list of changes, see Changelog
Voxel Tools GDExtension 1.5 for Godot 4.5+
This is a GDExtension build of the voxel module.
WARNING: It hasn't gone through much testing, so it might have bugs that are not present in module builds.
This is structured like a plugin: unzip contents of the archive at the root of your project.
For a list of past changelogs, see Changelog
Voxel Tools GDExtension 1.4.1 for Godot 4.4.1+
This is an experimental GDExtension build of the voxel module.
WARNING: It hasn't gone through much testing so far, so it might have bugs that are not present in module builds.
This is structured like a plugin: unzip contents of the archive at the root of your project.
For a list of past changelogs, see Changelog
Godot 4.4.1.stable.custom_build [49a5bc7b6] + Voxel Tools 1.4.1
This is a custom Godot build from the 4.4.1 branch including the voxel module.
"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now.
For more info about getting builds, see Documentation
Changes
VoxelToolMultipassGenerator: implementedget/set_voxel_metadata
Fixes
- Fixed leak when GPU is enabled for voxel generation or detail normalmap rendering, which could lead to a crash after a while
- Terrains no longer interpolate unnecessarily when physics interpolation is enabled (terrain is static so it is not supported for now).
- This release is built with ANGLE support (see #734)
VoxelGeneratorGraph:- Fixed
Curvenode was incorrect when used on the GPU. - Fixed single-voxel queries not working with blocky voxels (notably fixes raycast in VoxelLodTerrain)
- Editor: auto-connects stopped working when copying a node having some (like noise; workaround was to reload the graph)
- Fixed
VoxelGeneratorMultipassCB: Fixed voxel metadata wasn't preserved when outputting final blocks
Godot 4.4.stable.custom_build [4c311cbee] + Voxel Tools 1.4.0
This is a custom Godot build from the 4.4-stable tag including the voxel module.
"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now.
For a list of changes, see Changelog
For more info about getting builds, see Documentation
Godot 4.3.stable.custom_build [77dcf97d8] + Voxel Tools 1.3.0
This is a custom Godot build from the 4.3 branch including the voxel module.
"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now.
For a list of changes, see Changelog
For more info about getting builds, see Documentation
Godot 4.2.2.stable.custom_build [15073afe3] + Voxel Tools 1.2.0
This is a custom Godot build from the 4.2 branch including the voxel module.
"template" versions are for exporting your game.
"double" versions support large world coordinates (export templates not provided).
"tracy" versions are instrumented for the Tracy profiler (see documentation).
If your target platform is not included, you may have to build it yourself for now.
For a list of changes, see Changelog
For more info about getting builds, see Documentation
Godot 4.1.4.rc.custom_build [2d3b2abcf] + Voxel Tools 1.1.0
This is a custom Godot build from the 4.1 branch including the voxel module.
"editor" version are for development.
"template" versions are for exporting your game.
If your target platform is not included, you may have to build it yourself for now.
For a list of changes, see Changelog
For more info about getting builds, see Documentation