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dist/3.x/mat3-impl.d.ts

Lines changed: 52 additions & 41 deletions
Original file line numberDiff line numberDiff line change
@@ -1,47 +1,58 @@
1+
import { QuatArg } from './quat';
12
import { Mat3Arg, Mat3Type } from './mat3';
23
import { Mat4Arg } from './mat4';
4+
import { Vec2Arg } from './vec2';
5+
import { Vec3Arg } from './vec3';
36
import { BaseArgType } from './types';
47
export { Mat3Arg, Mat3Type };
58
type Mat3Ctor<T extends Mat3Arg = Float32Array> = new (n: number) => T;
6-
export declare function getAPI<T extends Mat4Arg = Float32Array>(Ctor: Mat3Ctor<T>): {
7-
clone: <T_1 extends BaseArgType = T>(m: BaseArgType, dst?: T_1 | undefined) => T_1;
8-
create: (v0?: number | undefined, v1?: number | undefined, v2?: number | undefined, v3?: number | undefined, v4?: number | undefined, v5?: number | undefined, v6?: number | undefined, v7?: number | undefined, v8?: number | undefined) => T;
9-
set: <T_2 extends BaseArgType = T>(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, v8: number, dst?: T_2 | undefined) => T_2;
10-
fromMat4: <T_3 extends BaseArgType = T>(m4: BaseArgType, dst?: T_3 | undefined) => T_3;
11-
fromQuat: <T_4 extends BaseArgType = T>(q: BaseArgType, dst?: T_4 | undefined) => T_4;
12-
negate: <T_5 extends BaseArgType = T>(m: BaseArgType, dst?: T_5 | undefined) => T_5;
13-
copy: <T_1 extends BaseArgType = T>(m: BaseArgType, dst?: T_1 | undefined) => T_1;
14-
equalsApproximately: (a: BaseArgType, b: BaseArgType) => boolean;
15-
equals: (a: BaseArgType, b: BaseArgType) => boolean;
16-
identity: <T_6 extends BaseArgType = T>(dst?: T_6 | undefined) => T_6;
17-
transpose: <T_7 extends BaseArgType = T>(m: BaseArgType, dst?: T_7 | undefined) => T_7;
18-
inverse: <T_8 extends BaseArgType = T>(m: BaseArgType, dst?: T_8 | undefined) => T_8;
19-
invert: <T_8 extends BaseArgType = T>(m: BaseArgType, dst?: T_8 | undefined) => T_8;
20-
determinant: (m: BaseArgType) => number;
21-
mul: <T_9 extends BaseArgType = T>(a: BaseArgType, b: BaseArgType, dst?: T_9 | undefined) => T_9;
22-
multiply: <T_9 extends BaseArgType = T>(a: BaseArgType, b: BaseArgType, dst?: T_9 | undefined) => T_9;
23-
setTranslation: <T_10 extends BaseArgType = T>(a: BaseArgType, v: BaseArgType, dst?: T_10 | undefined) => T_10;
24-
getTranslation: <T_11 extends BaseArgType = T>(m: BaseArgType, dst?: T_11 | undefined) => T_11;
25-
getAxis: <T_12 extends BaseArgType = T>(m: BaseArgType, axis: number, dst?: T_12 | undefined) => T_12;
26-
setAxis: <T_13 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, axis: number, dst?: T_13 | undefined) => T_13;
27-
getScaling: <T_14 extends BaseArgType = T>(m: BaseArgType, dst?: T_14 | undefined) => T | T_14;
28-
get3DScaling: <T_15 extends BaseArgType = T>(m: BaseArgType, dst?: T_15 | undefined) => T | T_15;
29-
translation: <T_16 extends BaseArgType = T>(v: BaseArgType, dst?: T_16 | undefined) => T_16;
30-
translate: <T_17 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, dst?: T_17 | undefined) => T_17;
31-
rotation: <T_18 extends BaseArgType = T>(angleInRadians: number, dst?: T_18 | undefined) => T_18;
32-
rotate: <T_19 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_19 | undefined) => T_19;
33-
rotationX: <T_20 extends BaseArgType = T>(angleInRadians: number, dst?: T_20 | undefined) => T_20;
34-
rotateX: <T_21 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_21 | undefined) => T_21;
35-
rotationY: <T_22 extends BaseArgType = T>(angleInRadians: number, dst?: T_22 | undefined) => T_22;
36-
rotateY: <T_23 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_23 | undefined) => T_23;
37-
rotationZ: <T_18 extends BaseArgType = T>(angleInRadians: number, dst?: T_18 | undefined) => T_18;
38-
rotateZ: <T_19 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_19 | undefined) => T_19;
39-
scaling: <T_24 extends BaseArgType = T>(v: BaseArgType, dst?: T_24 | undefined) => T_24;
40-
scale: <T_25 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, dst?: T_25 | undefined) => T_25;
41-
uniformScaling: <T_26 extends BaseArgType = T>(s: number, dst?: T_26 | undefined) => T_26;
42-
uniformScale: <T_27 extends BaseArgType = T>(m: BaseArgType, s: number, dst?: T_27 | undefined) => T_27;
43-
scaling3D: <T_28 extends BaseArgType = T>(v: BaseArgType, dst?: T_28 | undefined) => T_28;
44-
scale3D: <T_29 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, dst?: T_29 | undefined) => T_29;
45-
uniformScaling3D: <T_30 extends BaseArgType = T>(s: number, dst?: T_30 | undefined) => T_30;
46-
uniformScale3D: <T_31 extends BaseArgType = T>(m: BaseArgType, s: number, dst?: T_31 | undefined) => T_31;
9+
/**
10+
* Generates a typed API for Mat3
11+
* */
12+
declare function getAPIImpl<MatType extends Mat3Arg = Float32Array>(Ctor: Mat3Ctor<MatType>): {
13+
add: <T extends Mat3Arg = MatType>(a: Mat3Arg, b: Mat3Arg, dst?: T) => T;
14+
clone: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
15+
copy: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
16+
create: (v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number, v8?: number) => MatType;
17+
determinant: (m: Mat3Arg) => number;
18+
equals: (a: Mat3Arg, b: Mat3Arg) => boolean;
19+
equalsApproximately: (a: Mat3Arg, b: Mat3Arg) => boolean;
20+
fromMat4: <T extends Mat3Arg = MatType>(m4: Mat4Arg, dst?: T) => T;
21+
fromQuat: <T extends Mat3Arg = MatType>(q: QuatArg, dst?: T) => T;
22+
get3DScaling: <T extends Vec3Arg = MatType>(m: Mat3Arg, dst?: T) => MatType | T;
23+
getAxis: <T extends Vec2Arg = MatType>(m: Mat3Arg, axis: number, dst?: T) => T;
24+
getScaling: <T extends Vec2Arg = MatType>(m: Mat3Arg, dst?: T) => MatType | T;
25+
getTranslation: <T extends Vec2Arg = MatType>(m: Mat3Arg, dst?: T) => T;
26+
identity: <T extends Mat3Arg = MatType>(dst?: T) => T;
27+
inverse: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
28+
invert: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
29+
mul: <T extends Mat3Arg = MatType>(a: Mat3Arg, b: Mat3Arg, dst?: T) => T;
30+
mulScalar: <T extends Mat3Arg = MatType>(m: Mat3Arg, s: number, dst?: T) => T;
31+
multiply: <T extends Mat3Arg = MatType>(a: Mat3Arg, b: Mat3Arg, dst?: T) => T;
32+
multiplyScalar: <T extends Mat3Arg = MatType>(m: Mat3Arg, s: number, dst?: T) => T;
33+
negate: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
34+
rotate: <T extends Mat3Arg = MatType>(m: Mat3Arg, angleInRadians: number, dst?: T) => T;
35+
rotateX: <T extends Mat3Arg = MatType>(m: Mat3Arg, angleInRadians: number, dst?: T) => T;
36+
rotateY: <T extends Mat3Arg = MatType>(m: Mat3Arg, angleInRadians: number, dst?: T) => T;
37+
rotateZ: <T extends Mat3Arg = MatType>(m: Mat3Arg, angleInRadians: number, dst?: T) => T;
38+
rotation: <T extends Mat3Arg = MatType>(angleInRadians: number, dst?: T) => T;
39+
rotationX: <T extends Mat3Arg = MatType>(angleInRadians: number, dst?: T) => T;
40+
rotationY: <T extends Mat3Arg = MatType>(angleInRadians: number, dst?: T) => T;
41+
rotationZ: <T extends Mat3Arg = MatType>(angleInRadians: number, dst?: T) => T;
42+
scale: <T extends Mat3Arg = MatType>(m: Mat3Arg, v: Vec2Arg, dst?: T) => T;
43+
scale3D: <T extends Mat3Arg = MatType>(m: Mat3Arg, v: Vec3Arg, dst?: T) => T;
44+
scaling: <T extends Mat3Arg = MatType>(v: Vec2Arg, dst?: T) => T;
45+
scaling3D: <T extends Mat3Arg = MatType>(v: Vec3Arg, dst?: T) => T;
46+
set: <T extends Mat3Arg = MatType>(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, v8: number, dst?: T) => T;
47+
setAxis: <T extends Mat3Arg = MatType>(m: Mat3Arg, v: Vec2Arg, axis: number, dst?: T) => T;
48+
setTranslation: <T extends Mat3Arg = MatType>(a: Mat3Arg, v: Vec2Arg, dst?: T) => T;
49+
translate: <T extends Mat3Arg = MatType>(m: Mat3Arg, v: Vec2Arg, dst?: T) => T;
50+
translation: <T extends Mat3Arg = MatType>(v: Vec2Arg, dst?: T) => T;
51+
transpose: <T extends Mat3Arg = MatType>(m: Mat3Arg, dst?: T) => T;
52+
uniformScale: <T extends Mat3Arg = MatType>(m: Mat3Arg, s: number, dst?: T) => T;
53+
uniformScale3D: <T extends Mat3Arg = MatType>(m: Mat3Arg, s: number, dst?: T) => T;
54+
uniformScaling: <T extends Mat3Arg = MatType>(s: number, dst?: T) => T;
55+
uniformScaling3D: <T extends Mat3Arg = MatType>(s: number, dst?: T) => T;
4756
};
57+
type API<T extends BaseArgType = Float32Array> = ReturnType<typeof getAPIImpl<T>>;
58+
export declare function getAPI<T extends Mat4Arg = Float32Array>(Ctor: Mat3Ctor<T>): API<T>;

dist/3.x/mat4-impl.d.ts

Lines changed: 57 additions & 46 deletions
Original file line numberDiff line numberDiff line change
@@ -1,51 +1,62 @@
11
import { Mat4Arg, Mat4Type } from './mat4';
2+
import { Mat3Arg } from './mat3';
3+
import { QuatArg } from './quat';
4+
import { Vec3Arg } from './vec3';
25
import { BaseArgType } from './types';
36
export { Mat4Arg, Mat4Type };
47
type Mat4Ctor<T extends Mat4Arg = Float32Array> = new (n: number) => T;
5-
export declare function getAPI<T extends Mat4Arg = Float32Array>(Ctor: Mat4Ctor<T>): {
6-
create: (v0?: number | undefined, v1?: number | undefined, v2?: number | undefined, v3?: number | undefined, v4?: number | undefined, v5?: number | undefined, v6?: number | undefined, v7?: number | undefined, v8?: number | undefined, v9?: number | undefined, v10?: number | undefined, v11?: number | undefined, v12?: number | undefined, v13?: number | undefined, v14?: number | undefined, v15?: number | undefined) => T;
7-
set: <T_1 extends BaseArgType = T>(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, v8: number, v9: number, v10: number, v11: number, v12: number, v13: number, v14: number, v15: number, dst?: T_1 | undefined) => T_1;
8-
fromMat3: <T_2 extends BaseArgType = T>(m3: BaseArgType, dst?: T_2 | undefined) => T_2;
9-
fromQuat: <T_3 extends BaseArgType = T>(q: BaseArgType, dst?: T_3 | undefined) => T_3;
10-
negate: <T_4 extends BaseArgType = T>(m: BaseArgType, dst?: T_4 | undefined) => T_4;
11-
copy: <T_5 extends BaseArgType = T>(m: BaseArgType, dst?: T_5 | undefined) => T_5;
12-
clone: <T_5 extends BaseArgType = T>(m: BaseArgType, dst?: T_5 | undefined) => T_5;
13-
equalsApproximately: (a: BaseArgType, b: BaseArgType) => boolean;
14-
equals: (a: BaseArgType, b: BaseArgType) => boolean;
15-
identity: <T_6 extends BaseArgType = T>(dst?: T_6 | undefined) => T_6;
16-
transpose: <T_7 extends BaseArgType = T>(m: BaseArgType, dst?: T_7 | undefined) => T_7;
17-
inverse: <T_8 extends BaseArgType = T>(m: BaseArgType, dst?: T_8 | undefined) => T_8;
18-
determinant: (m: BaseArgType) => number;
19-
invert: <T_8 extends BaseArgType = T>(m: BaseArgType, dst?: T_8 | undefined) => T_8;
20-
multiply: <T_9 extends BaseArgType = T>(a: BaseArgType, b: BaseArgType, dst?: T_9 | undefined) => T_9;
21-
mul: <T_9 extends BaseArgType = T>(a: BaseArgType, b: BaseArgType, dst?: T_9 | undefined) => T_9;
22-
setTranslation: <T_10 extends BaseArgType = T>(a: BaseArgType, v: BaseArgType, dst?: T_10 | undefined) => T_10;
23-
getTranslation: <T_11 extends BaseArgType = T>(m: BaseArgType, dst?: T_11 | undefined) => T_11;
24-
getAxis: <T_12 extends BaseArgType = T>(m: BaseArgType, axis: number, dst?: T_12 | undefined) => T | T_12;
25-
setAxis: <T_13 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, axis: number, dst: T_13) => T_13;
26-
getScaling: <T_14 extends BaseArgType = T>(m: BaseArgType, dst?: T_14 | undefined) => T_14;
27-
perspective: <T_15 extends BaseArgType = T>(fieldOfViewYInRadians: number, aspect: number, zNear: number, zFar: number, dst?: T_15 | undefined) => T_15;
28-
perspectiveReverseZ: <T_16 extends BaseArgType = T>(fieldOfViewYInRadians: number, aspect: number, zNear: number, zFar?: number, dst?: T_16 | undefined) => T_16;
29-
ortho: <T_17 extends BaseArgType = T>(left: number, right: number, bottom: number, top: number, near: number, far: number, dst?: T_17 | undefined) => T_17;
30-
frustum: <T_18 extends BaseArgType = T>(left: number, right: number, bottom: number, top: number, near: number, far: number, dst?: T_18 | undefined) => T_18;
31-
frustumReverseZ: <T_19 extends BaseArgType = T>(left: number, right: number, bottom: number, top: number, near: number, far?: number, dst?: T_19 | undefined) => T_19;
32-
aim: <T_20 extends BaseArgType = T>(position: BaseArgType, target: BaseArgType, up: BaseArgType, dst?: T_20 | undefined) => T_20;
33-
cameraAim: <T_21 extends BaseArgType = T>(eye: BaseArgType, target: BaseArgType, up: BaseArgType, dst?: T_21 | undefined) => T_21;
34-
lookAt: <T_22 extends BaseArgType = T>(eye: BaseArgType, target: BaseArgType, up: BaseArgType, dst?: T_22 | undefined) => T_22;
35-
translation: <T_23 extends BaseArgType = T>(v: BaseArgType, dst?: T_23 | undefined) => T_23;
36-
translate: <T_24 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, dst?: T_24 | undefined) => T_24;
37-
rotationX: <T_25 extends BaseArgType = T>(angleInRadians: number, dst?: T_25 | undefined) => T_25;
38-
rotateX: <T_26 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_26 | undefined) => T_26;
39-
rotationY: <T_27 extends BaseArgType = T>(angleInRadians: number, dst?: T_27 | undefined) => T_27;
40-
rotateY: <T_28 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_28 | undefined) => T_28;
41-
rotationZ: <T_29 extends BaseArgType = T>(angleInRadians: number, dst?: T_29 | undefined) => T_29;
42-
rotateZ: <T_30 extends BaseArgType = T>(m: BaseArgType, angleInRadians: number, dst?: T_30 | undefined) => T_30;
43-
axisRotation: <T_31 extends BaseArgType = T>(axis: BaseArgType, angleInRadians: number, dst?: T_31 | undefined) => T_31;
44-
rotation: <T_31 extends BaseArgType = T>(axis: BaseArgType, angleInRadians: number, dst?: T_31 | undefined) => T_31;
45-
axisRotate: <T_32 extends BaseArgType = T>(m: BaseArgType, axis: BaseArgType, angleInRadians: number, dst?: T_32 | undefined) => T_32;
46-
rotate: <T_32 extends BaseArgType = T>(m: BaseArgType, axis: BaseArgType, angleInRadians: number, dst?: T_32 | undefined) => T_32;
47-
scaling: <T_33 extends BaseArgType = T>(v: BaseArgType, dst?: T_33 | undefined) => T_33;
48-
scale: <T_34 extends BaseArgType = T>(m: BaseArgType, v: BaseArgType, dst?: T_34 | undefined) => T_34;
49-
uniformScaling: <T_35 extends BaseArgType = T>(s: number, dst?: T_35 | undefined) => T_35;
50-
uniformScale: <T_36 extends BaseArgType = T>(m: BaseArgType, s: number, dst?: T_36 | undefined) => T_36;
8+
/**
9+
* Generates a typed API for Mat4
10+
* */
11+
declare function getAPIImpl<MatType extends Mat4Arg = Float32Array>(Ctor: Mat4Ctor<MatType>): {
12+
add: <T extends Mat4Arg = MatType>(a: Mat4Arg, b: Mat4Arg, dst?: T) => T;
13+
aim: <T extends Mat4Arg = MatType>(position: Vec3Arg, target: Vec3Arg, up: Vec3Arg, dst?: T) => T;
14+
axisRotate: <T extends Mat4Arg = MatType>(m: Mat4Arg, axis: Vec3Arg, angleInRadians: number, dst?: T) => T;
15+
axisRotation: <T extends Mat4Arg = MatType>(axis: Vec3Arg, angleInRadians: number, dst?: T) => T;
16+
cameraAim: <T extends Mat4Arg = MatType>(eye: Vec3Arg, target: Vec3Arg, up: Vec3Arg, dst?: T) => T;
17+
clone: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
18+
copy: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
19+
create: (v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number, v8?: number, v9?: number, v10?: number, v11?: number, v12?: number, v13?: number, v14?: number, v15?: number) => MatType;
20+
determinant: (m: Mat4Arg) => number;
21+
equals: (a: Mat4Arg, b: Mat4Arg) => boolean;
22+
equalsApproximately: (a: Mat4Arg, b: Mat4Arg) => boolean;
23+
fromMat3: <T extends Mat4Arg = MatType>(m3: Mat3Arg, dst?: T) => T;
24+
fromQuat: <T extends Mat4Arg = MatType>(q: QuatArg, dst?: T) => T;
25+
frustum: <T extends Mat4Arg = MatType>(left: number, right: number, bottom: number, top: number, near: number, far: number, dst?: T) => T;
26+
frustumReverseZ: <T extends Mat4Arg = MatType>(left: number, right: number, bottom: number, top: number, near: number, far?: number, dst?: T) => T;
27+
getAxis: <T extends Vec3Arg = MatType>(m: Mat4Arg, axis: number, dst?: T) => MatType | T;
28+
getScaling: <T extends Vec3Arg = MatType>(m: Mat4Arg, dst?: T) => T;
29+
getTranslation: <T extends Vec3Arg = MatType>(m: Mat4Arg, dst?: T) => T;
30+
identity: <T extends Mat4Arg = MatType>(dst?: T) => T;
31+
inverse: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
32+
invert: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
33+
lookAt: <T extends Mat4Arg = MatType>(eye: Vec3Arg, target: Vec3Arg, up: Vec3Arg, dst?: T) => T;
34+
mul: <T extends Mat4Arg = MatType>(a: Mat4Arg, b: Mat4Arg, dst?: T) => T;
35+
mulScalar: <T extends Mat4Arg = MatType>(m: Mat4Arg, s: number, dst?: T) => T;
36+
multiply: <T extends Mat4Arg = MatType>(a: Mat4Arg, b: Mat4Arg, dst?: T) => T;
37+
multiplyScalar: <T extends Mat4Arg = MatType>(m: Mat4Arg, s: number, dst?: T) => T;
38+
negate: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
39+
ortho: <T extends Mat4Arg = MatType>(left: number, right: number, bottom: number, top: number, near: number, far: number, dst?: T) => T;
40+
perspective: <T extends Mat4Arg = MatType>(fieldOfViewYInRadians: number, aspect: number, zNear: number, zFar: number, dst?: T) => T;
41+
perspectiveReverseZ: <T extends Mat4Arg = MatType>(fieldOfViewYInRadians: number, aspect: number, zNear: number, zFar?: number, dst?: T) => T;
42+
rotate: <T extends Mat4Arg = MatType>(m: Mat4Arg, axis: Vec3Arg, angleInRadians: number, dst?: T) => T;
43+
rotateX: <T extends Mat4Arg = MatType>(m: Mat4Arg, angleInRadians: number, dst?: T) => T;
44+
rotateY: <T extends Mat4Arg = MatType>(m: Mat4Arg, angleInRadians: number, dst?: T) => T;
45+
rotateZ: <T extends Mat4Arg = MatType>(m: Mat4Arg, angleInRadians: number, dst?: T) => T;
46+
rotation: <T extends Mat4Arg = MatType>(axis: Vec3Arg, angleInRadians: number, dst?: T) => T;
47+
rotationX: <T extends Mat4Arg = MatType>(angleInRadians: number, dst?: T) => T;
48+
rotationY: <T extends Mat4Arg = MatType>(angleInRadians: number, dst?: T) => T;
49+
rotationZ: <T extends Mat4Arg = MatType>(angleInRadians: number, dst?: T) => T;
50+
scale: <T extends Mat4Arg = MatType>(m: Mat4Arg, v: Vec3Arg, dst?: T) => T;
51+
scaling: <T extends Mat4Arg = MatType>(v: Vec3Arg, dst?: T) => T;
52+
set: <T extends Mat4Arg = MatType>(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, v8: number, v9: number, v10: number, v11: number, v12: number, v13: number, v14: number, v15: number, dst?: T) => T;
53+
setAxis: <T extends Mat4Arg = MatType>(m: Mat4Arg, v: Vec3Arg, axis: number, dst: T) => T;
54+
setTranslation: <T extends Mat4Arg = MatType>(a: Mat4Arg, v: Vec3Arg, dst?: T) => T;
55+
translate: <T extends Mat4Arg = MatType>(m: Mat4Arg, v: Vec3Arg, dst?: T) => T;
56+
translation: <T extends Mat4Arg = MatType>(v: Vec3Arg, dst?: T) => T;
57+
transpose: <T extends Mat4Arg = MatType>(m: Mat4Arg, dst?: T) => T;
58+
uniformScale: <T extends Mat4Arg = MatType>(m: Mat4Arg, s: number, dst?: T) => T;
59+
uniformScaling: <T extends Mat4Arg = MatType>(s: number, dst?: T) => T;
5160
};
61+
type API<T extends BaseArgType = Float32Array> = ReturnType<typeof getAPIImpl<T>>;
62+
export declare function getAPI<T extends Mat4Arg = Float32Array>(Ctor: Mat4Ctor<T>): API<T>;

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