|
| 1 | +/* |
| 2 | +First time? Check out the tutorial game: |
| 3 | +https://sprig.hackclub.com/gallery/getting_started |
| 4 | +
|
| 5 | +@title: horse rider 1 |
| 6 | +@author: mozes |
| 7 | +@tags: [] |
| 8 | +@addedOn: 2025-12-05 |
| 9 | +*/ |
| 10 | + |
| 11 | +const player = "p" |
| 12 | +const fence = "f" |
| 13 | +const jumpgate = "j" |
| 14 | +const portal = "n" |
| 15 | + |
| 16 | +setLegend( |
| 17 | + [player, bitmap` |
| 18 | +.....6666....... |
| 19 | +......CCC....... |
| 20 | +......CC0....... |
| 21 | +......CCC....... |
| 22 | +......7575...... |
| 23 | +......755.5.FFF. |
| 24 | +......77555FF0C. |
| 25 | +......7775FFCCCC |
| 26 | +..CCCC555FFCCCC. |
| 27 | +FFCCCC555CCCC... |
| 28 | +FFCCCC555CCCC... |
| 29 | +FCCCCCLLLCCC.... |
| 30 | +F.CCCCCCCCCC.... |
| 31 | +F...CC..CCC..... |
| 32 | +...C.C..C.C..... |
| 33 | +...C.C.C..C.....`], |
| 34 | + [fence, bitmap` |
| 35 | +................ |
| 36 | +................ |
| 37 | +................ |
| 38 | +................ |
| 39 | +................ |
| 40 | +................ |
| 41 | +................ |
| 42 | +................ |
| 43 | +CCCCCCCCCCCCCCCC |
| 44 | +C..............C |
| 45 | +CCCCCCCCCCCCCCCC |
| 46 | +C..............C |
| 47 | +CCCCCCCCCCCCCCCC |
| 48 | +C..............C |
| 49 | +CCCCCCCCCCCCCCCC |
| 50 | +C..............C`], |
| 51 | + [jumpgate, bitmap` |
| 52 | +................ |
| 53 | +.......333...... |
| 54 | +.......232...... |
| 55 | +.......333...... |
| 56 | +.......232...... |
| 57 | +.......333...... |
| 58 | +.......232...... |
| 59 | +.......333...... |
| 60 | +.......232...... |
| 61 | +.......333...... |
| 62 | +.......232...... |
| 63 | +.......333...... |
| 64 | +.......232...... |
| 65 | +.......333...... |
| 66 | +.......232...... |
| 67 | +.......333......`], |
| 68 | + [portal, bitmap` |
| 69 | +6363000000003636 |
| 70 | +36300HHHHHH00363 |
| 71 | +6300HH5555HH0036 |
| 72 | +300HH588885HH003 |
| 73 | +00HH55877855HH00 |
| 74 | +0HH5588778855HH0 |
| 75 | +0H558877778855H0 |
| 76 | +0H588772277885H0 |
| 77 | +0H588772227785H0 |
| 78 | +0H558877277885H0 |
| 79 | +0HH55887778855H0 |
| 80 | +00HH558878855HH0 |
| 81 | +300HH5588855HH00 |
| 82 | +6300HH55555HH003 |
| 83 | +36300HHHHHHH0036 |
| 84 | +6363000000000363`] |
| 85 | +) |
| 86 | + |
| 87 | +setSolids([fence, jumpgate, player]) |
| 88 | + |
| 89 | +let level = 0 |
| 90 | +const levels = [ |
| 91 | + map` |
| 92 | +njffffffff |
| 93 | +fjj.jf.j.j |
| 94 | +.j.fj.f.jf |
| 95 | +fj.ff.ff.f |
| 96 | +.j.f..j.j. |
| 97 | +fjfjfjfjff |
| 98 | +fjf.ff.f.. |
| 99 | +pj.j.j..j.`, |
| 100 | + map` |
| 101 | +ffffffffff |
| 102 | +pj.j.j.j.j |
| 103 | +j.j.j.j..j |
| 104 | +j.jffffffn |
| 105 | +j.jf....ff |
| 106 | +f....ff...`, |
| 107 | + map` |
| 108 | +.j.fffn |
| 109 | +fj.ffff |
| 110 | +.jf.j.. |
| 111 | +pj..fff`, |
| 112 | + map` |
| 113 | +pj.fj |
| 114 | +fnf.. |
| 115 | +ff.j.`, |
| 116 | + map` |
| 117 | +.........jnfj.jj |
| 118 | +....ff...fffjfjj |
| 119 | +f.ffffff..f.j.j. |
| 120 | +f.fffpffffffffff |
| 121 | +jf.jjfjjf.j..jf. |
| 122 | +j.fjj.jjffjjfj.. |
| 123 | +jf.jjfjj..jj.jfj |
| 124 | +j.fjj.jj.fjjfj.j |
| 125 | +jf.jjfjjffjj.jfj |
| 126 | +j.fjj.jj..jjfj.. |
| 127 | +jf.j..jj.fjj.jf. |
| 128 | +jffjj.j.j.jjfjff |
| 129 | +fffffffffffj.j..`, |
| 130 | + map` |
| 131 | +pjn` |
| 132 | +] |
| 133 | + |
| 134 | +setMap(levels[level]) |
| 135 | + |
| 136 | +setPushables({ |
| 137 | + [player]: [], |
| 138 | +}) |
| 139 | + |
| 140 | +onInput("s", () => { |
| 141 | + getFirst(player).y += 1 |
| 142 | +}); |
| 143 | + |
| 144 | +onInput("w", () => { |
| 145 | + getFirst(player).y -= 1 |
| 146 | +}); |
| 147 | + |
| 148 | +onInput("d", () => { |
| 149 | + getFirst(player).x += 1 |
| 150 | +}); |
| 151 | + |
| 152 | +onInput("a", () => { |
| 153 | + getFirst(player).x -= 1 |
| 154 | +}); |
| 155 | + |
| 156 | +onInput("j", () => { |
| 157 | + getFirst(player).x -= 2 |
| 158 | +}); |
| 159 | + |
| 160 | +onInput("l", () => { |
| 161 | + getFirst(player).x += 2 |
| 162 | +}); |
| 163 | + |
| 164 | +onInput("i", () => { |
| 165 | + getFirst(player).y -= 2 |
| 166 | +}); |
| 167 | + |
| 168 | +onInput("k", () => { |
| 169 | + getFirst(player).y += 2 |
| 170 | +}); |
| 171 | + |
| 172 | +afterInput(() => { |
| 173 | + // count the number of tiles with goals |
| 174 | + const targetNumber = tilesWith(portal).length; |
| 175 | + |
| 176 | + // count the number of tiles with goals and boxes |
| 177 | + const numberCovered = tilesWith(portal, player).length; |
| 178 | + |
| 179 | + // if the number of goals is the same as the number of goals covered |
| 180 | + // all goals are covered and we can go to the next level |
| 181 | + if (numberCovered === targetNumber) { |
| 182 | + // increase the current level number |
| 183 | + level = level + 1; |
| 184 | + |
| 185 | + const currentLevel = levels[level]; |
| 186 | + |
| 187 | + // make sure the level exists and if so set the map |
| 188 | + // otherwise, we have finished the last level, there is no level |
| 189 | + // after the last level |
| 190 | + if (currentLevel !== undefined) { |
| 191 | + setMap(currentLevel); |
| 192 | + } else { |
| 193 | + addText("you win!", { y: 4, color: color`3` }); |
| 194 | + } |
| 195 | + } |
| 196 | +}); |
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