|
| 1 | +/* |
| 2 | +@title: Paws Up! |
| 3 | +@description: Paws up is a challenging game where you a cat jump onto platforms. |
| 4 | +@tags: ['platformer'] |
| 5 | +@addedOn: 2025-012-06 |
| 6 | +
|
| 7 | +@img: "" |
| 8 | +*/ |
| 9 | + |
| 10 | +const coin = "c" |
| 11 | +const player = "p" |
| 12 | +const island = "i" |
| 13 | +const background = "b" |
| 14 | +const counter = "x" |
| 15 | +var total = "0"; |
| 16 | +const portal = "z" |
| 17 | + |
| 18 | + |
| 19 | + |
| 20 | +setLegend( |
| 21 | + [player, bitmap` |
| 22 | +................ |
| 23 | +........0.....0. |
| 24 | +.......010...010 |
| 25 | +..00...021000120 |
| 26 | +.0220..011LLL110 |
| 27 | +01120..0L10110L0 |
| 28 | +0L10...011111110 |
| 29 | +010....0L11221L0 |
| 30 | +0L0....00122220. |
| 31 | +010...0L1LLLL0.. |
| 32 | +01L0001L11LL10.. |
| 33 | +.0110L11L11110.. |
| 34 | +..0001L1111110.. |
| 35 | +....0110110110.. |
| 36 | +....0220220220.. |
| 37 | +....0000000000..`], |
| 38 | + [coin, bitmap` |
| 39 | +................ |
| 40 | +................ |
| 41 | +..........LLL... |
| 42 | +.......L..LLLL.. |
| 43 | +L....L..L.LLLLL. |
| 44 | +LL.L..L.L.L...LL |
| 45 | +.LL.L.L.L.L.L.LL |
| 46 | +..LLLLLLLLL...L. |
| 47 | +.LL.......LLLL.L |
| 48 | +LL..L.L.L.LLL.LL |
| 49 | +L..L..L.L.LLLLL. |
| 50 | +.....L..L.LLLL.. |
| 51 | +.......L..LLL... |
| 52 | +................ |
| 53 | +................ |
| 54 | +................`], |
| 55 | + [island, bitmap` |
| 56 | +0000000000000000 |
| 57 | +0DDDDDDDDDDDDDD0 |
| 58 | +0DDDDDDDDDDDDDD0 |
| 59 | +00DD00DD00DD00D0 |
| 60 | +0C00CC00CC00CC00 |
| 61 | +0CCCCCCCCCCCCCC0 |
| 62 | +0CCCCCCCCCCCCCC0 |
| 63 | +0CCCCCCCCCCCCCC0 |
| 64 | +0CCCCCCCCCCCCCC0 |
| 65 | +0CCCCCCCCCCCCCC0 |
| 66 | +0CCCCCCCCCCCCCC0 |
| 67 | +0CCCCCCCCCCCCCC0 |
| 68 | +0CCCCCCCCCCCCCC0 |
| 69 | +0CCCCCCCCCCCCCC0 |
| 70 | +0CCCCCCCCCCCCCC0 |
| 71 | +0000000000000000`], |
| 72 | + [background, bitmap` |
| 73 | +7777777777777777 |
| 74 | +7777777777777777 |
| 75 | +7777777777777777 |
| 76 | +7777777777777777 |
| 77 | +7777777777777777 |
| 78 | +7777777777777777 |
| 79 | +7777777777777777 |
| 80 | +7777777777777777 |
| 81 | +7777777777777777 |
| 82 | +7777777777777777 |
| 83 | +7777777777777777 |
| 84 | +7777777777777777 |
| 85 | +7777777777777777 |
| 86 | +7777777777777777 |
| 87 | +7777777777777777 |
| 88 | +7777777777777777`], |
| 89 | + [counter, bitmap` |
| 90 | +................ |
| 91 | +................ |
| 92 | +................ |
| 93 | +................ |
| 94 | +................ |
| 95 | +................ |
| 96 | +................ |
| 97 | +................ |
| 98 | +................ |
| 99 | +................ |
| 100 | +....L.L..L..LL.. |
| 101 | +....LL.L..L.L.L. |
| 102 | +.....LLLLLLLLLLL |
| 103 | +....LL......LLL. |
| 104 | +....L..L..L.LL.. |
| 105 | +......L..L......`], |
| 106 | + [portal, bitmap` |
| 107 | +.....000000..... |
| 108 | +....00882200.... |
| 109 | +...00H3333200... |
| 110 | +..00H333333800.. |
| 111 | +.00333333333800. |
| 112 | +0033330000333800 |
| 113 | +0000002222000000 |
| 114 | +..022222222220.. |
| 115 | +..022200002220.. |
| 116 | +..0220LLLL0220.. |
| 117 | +..0201111LL020.. |
| 118 | +..02011111L020.. |
| 119 | +..02011111L020.. |
| 120 | +..02011111L020.. |
| 121 | +..02011111L020.. |
| 122 | +..02011111L020..`] |
| 123 | +) |
| 124 | + |
| 125 | +setSolids([player, island]) |
| 126 | + |
| 127 | +let level = 0; |
| 128 | +const levels = [ |
| 129 | + map` |
| 130 | +bbbbbbbbbb |
| 131 | +bbbbbbbbbb |
| 132 | +bbbbbbbbbb |
| 133 | +bbbbbbbbbb |
| 134 | +bbbbbbbbbb |
| 135 | +pbbbbbbbbz |
| 136 | +iiiiiiiiii |
| 137 | +bbbbbbbbbb`, |
| 138 | + map` |
| 139 | +....c..x.. |
| 140 | +.......... |
| 141 | +.........z |
| 142 | +.........i |
| 143 | +....i..cii |
| 144 | +p.iii..iii |
| 145 | +iiiiiiiii. |
| 146 | +..........`, |
| 147 | + map` |
| 148 | +...c...x.. |
| 149 | +.......... |
| 150 | +.......... |
| 151 | +...ii..c.. |
| 152 | +..iiii.... |
| 153 | +piiiiiii.z |
| 154 | +iiiiiiiiii |
| 155 | +..........`, |
| 156 | + map` |
| 157 | +..c....x.. |
| 158 | +..i......c |
| 159 | +..i..iiiii |
| 160 | +..i....iii |
| 161 | +.iii....ii |
| 162 | +piii....zi |
| 163 | +iiiiiiiiii |
| 164 | +..........`, |
| 165 | + map` |
| 166 | +.......x.. |
| 167 | +.......... |
| 168 | +...c...... |
| 169 | +......i... |
| 170 | +...i..c... |
| 171 | +p........z |
| 172 | +i.i..i...i |
| 173 | +..........`, |
| 174 | + map` |
| 175 | +.......x.. |
| 176 | +..c....... |
| 177 | +...c...... |
| 178 | +.p..c..... |
| 179 | +.i...c.... |
| 180 | +......z... |
| 181 | +i.....i... |
| 182 | +..........`, |
| 183 | + map` |
| 184 | +....c..x.. |
| 185 | +........z. |
| 186 | +....i...i. |
| 187 | +.......... |
| 188 | +..i..ci.c. |
| 189 | +p......... |
| 190 | +i....i..i. |
| 191 | +..........`, |
| 192 | + map` |
| 193 | +c......x.. |
| 194 | +i.iiii..i. |
| 195 | +.......... |
| 196 | +......ii.. |
| 197 | +.ii.c..... |
| 198 | +p.......z. |
| 199 | +i...i...i. |
| 200 | +..........`, |
| 201 | + map` |
| 202 | +.......x.. |
| 203 | +.......... |
| 204 | +..cc..cz.. |
| 205 | +..cc..cc.. |
| 206 | +.........i |
| 207 | +p.i....i.. |
| 208 | +i..iiii... |
| 209 | +..........`, |
| 210 | + |
| 211 | +] |
| 212 | + |
| 213 | +addText("Welcome To \nPaws Up!", { |
| 214 | + x: 2, |
| 215 | + y: 2, |
| 216 | + color: color`0`,}); |
| 217 | +addText("W: Jump\nA: Right\nD: Left", { |
| 218 | + x: 5, |
| 219 | + y: 7, |
| 220 | + color: color`0`,}); |
| 221 | +addText("Go to the portal!", { |
| 222 | + x: 1, |
| 223 | + y: 5, |
| 224 | + color: color`0`,}); |
| 225 | + |
| 226 | +const endScreen = map` |
| 227 | +.......x.. |
| 228 | +.......... |
| 229 | +.......... |
| 230 | +.......... |
| 231 | +.......... |
| 232 | +.......... |
| 233 | +p......... |
| 234 | +iiiiiiiiii`; |
| 235 | +setMap(levels[level]) |
| 236 | +setBackground(background); |
| 237 | + |
| 238 | +/*setPushables({ |
| 239 | + [ player ]: [] |
| 240 | +})*/ |
| 241 | + |
| 242 | +/*onInput("s", () => { |
| 243 | + |
| 244 | + getFirst(player).y += 1 |
| 245 | +})*/ |
| 246 | + |
| 247 | +onInput("w", () => { |
| 248 | + if (isGrounded()) { |
| 249 | + if (getFirst(player).y < 2) { |
| 250 | + getFirst(player).y -= 1; |
| 251 | + } else if (getFirst(player).y < 3) { |
| 252 | + getFirst(player).y -= 2; |
| 253 | + } |
| 254 | + |
| 255 | + getFirst(player).y -= 3 |
| 256 | + } |
| 257 | +}) |
| 258 | + |
| 259 | +onInput("a", () => { |
| 260 | + getFirst(player).x -= 1 |
| 261 | +}) |
| 262 | + |
| 263 | +onInput("d", () => { |
| 264 | + getFirst(player).x += 1 |
| 265 | +}) |
| 266 | + |
| 267 | +var done = false; |
| 268 | + |
| 269 | +function levelEnd() { |
| 270 | + let obstacles = getFirst(portal); |
| 271 | + let p = getFirst(player); |
| 272 | + if (obstacles.x == p.x && obstacles.y == p.y) { |
| 273 | + |
| 274 | + if (level > levels.length - 2) { |
| 275 | + |
| 276 | + |
| 277 | + setMap(endScreen) |
| 278 | + addText("Thank You \nFor Playing", { |
| 279 | + x: 5, |
| 280 | + y: 5, |
| 281 | + color: color`0`, |
| 282 | + }); |
| 283 | + done = true; |
| 284 | + return; |
| 285 | + } |
| 286 | + |
| 287 | + level++; |
| 288 | + clearText(); |
| 289 | + addText(total.toString(), { |
| 290 | + x: 17, |
| 291 | + y: 1, |
| 292 | + color: color`0`, |
| 293 | + }) |
| 294 | + setMap(levels[level]); |
| 295 | + } |
| 296 | + |
| 297 | + |
| 298 | +} |
| 299 | + |
| 300 | +function isGrounded() { |
| 301 | + let obstacles = getAll(island); |
| 302 | + let p = getFirst(player); |
| 303 | + for (let i = 0; i < obstacles.length; i++) { |
| 304 | + if (obstacles[i].x == p.x && obstacles[i].y == (p.y + 1)) { |
| 305 | + return true; |
| 306 | + } |
| 307 | + } |
| 308 | + return false; |
| 309 | +} |
| 310 | + |
| 311 | +function checkHit() { |
| 312 | + let obstacles = getAll(coin); |
| 313 | + let p = getFirst(player); |
| 314 | + |
| 315 | + for (let i = 0; i < obstacles.length; i++) { |
| 316 | + if (obstacles[i].x == p.x && obstacles[i].y == p.y) { |
| 317 | + let tempX = p.x; |
| 318 | + let tempY = p.y; |
| 319 | + clearTile(tempX, tempY); |
| 320 | + addSprite(tempX, tempY, player); |
| 321 | + return true; |
| 322 | + } |
| 323 | + } |
| 324 | + return false; |
| 325 | +} |
| 326 | + |
| 327 | +addText("0", { |
| 328 | + x: 17, |
| 329 | + y: 1, |
| 330 | + color: color`0`, |
| 331 | +}) |
| 332 | +let check = 0; |
| 333 | +var gameLoop = setInterval(() => { |
| 334 | + check++; |
| 335 | + isGrounded(); |
| 336 | + if (!done) { |
| 337 | + levelEnd(); |
| 338 | + } |
| 339 | + if (getFirst(player).y > 6) { |
| 340 | + getFirst(player).y = 5; |
| 341 | + getFirst(player).x = 0; |
| 342 | + } |
| 343 | + if (checkHit()) { |
| 344 | + total++; |
| 345 | + addText(total.toString(), { |
| 346 | + x: 17, |
| 347 | + y: 1, |
| 348 | + color: color`0`, |
| 349 | + }) |
| 350 | + } |
| 351 | + if ((check % 2) == 0) { |
| 352 | + getFirst(player).y += 1; |
| 353 | + } |
| 354 | +}, 100); |
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