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simplify test
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tools/clang/test/HLSLFileCheck/hlsl/objects/Texture/derivatives_in_csmsas.hlsl

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@@ -42,11 +42,6 @@ struct NodeRecord {
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[NodeLaunch("coalescing")]
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#endif
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void main( uint GI : SV_GroupIndex, uint2 GTid : SV_GroupThreadID
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#if STAGE==BNS
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, DispatchNodeInputRecord<NodeRecord> inputData
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#elif STAGE==CNS
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, [MaxRecords(4)] GroupNodeInputRecords<NodeRecord> inputRecords
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#endif
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) {
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float2 uv = GTid.xy/float2(8, 8);
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float4 res = 0;

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